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Level Designer
INEXIS GAMES
Remote
middle
4 months ago
full-time
closed
- Designing levels and game locations
- Planning player movement logic on the map
- Creating interesting routes: from entering the location to key events
- Placing rooms, corridors, technical areas, laboratories, and other game spaces
- Working with pacing: where to create tension, where to provide a breather, where to scare
- Planning points of interest, interactive objects, and game situations
- Integrating quests, scares, and plot events into the level structure
- Creating blockout/greybox prototypes of levels
- Collaborating with game designers, writers, and the 3D team
- Assisting in creating a demo version that feels cohesive and atmospheric
- Understanding that a level is not just 'rooms and corridors', but part of the gaming experience
- Ability to think about the player's route: where they will go, what they will see, what they will feel
- Understanding of pacing: tension, exploration, surprise, reward
- Interest in horror/sci-fi games
- Ability to work in a team and accept feedback
- Initiative — we value someone who proposes ideas, not just places walls
- Opportunity to influence the structure of key locations in the game from the start
- Real experience in developing a survival horror project
- Freedom to propose ideas and influence the gaming experience
- Work on an atmospheric sci-fi universe
- Opportunity to grow with the project