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Looking for a Middle 3D Artist for the MISERY project, a co-op game with low-poly PSX graphics in a post-Soviet apocalypse setting.
The game is a co-op genre with low-poly PSX graphics set in a post-Soviet apocalypse.
- Collect references according to the technical specifications
- Create low-poly environment and prop models: weapons, clothing, furniture, equipment, transport, vegetation, buildings
- Work with textures and materials to make simple geometric objects look interesting and 'alive'
- Plan the color scheme within the overall palette: muted, 'faded' tones that enhance the game's atmosphere
- Commercial experience in game development of at least 2 years (Middle level)
- Advanced proficiency in Blender / 3ds Max / Maya
- Ability to work quickly and efficiently
- Confident use of Substance Painter to create textures that add 'grime' and realism to simple forms
- Skills in model optimization
Portfolio and visual experience:
- Portfolio showcasing work with form and texture
- Experience in low-poly style with realistic texturing (Stylized Reality / PBR on simple forms) is mandatory
Genre preferences: Horror, post-apocalyptic - mandatory
- Remote work, full-time
- Official employment under contract
- Salary: discussed after the interview and portfolio review. We pay market rates for Middle level