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Seeking a Narrative Designer for a visual novel set in the USSR 1984. The role involves designing the logical structure of the narrative, focusing on player choices and interactions.
We are working on a visual novel set in the USSR 1984. The genre is atmospheric drama with elements of psychological thriller, and the main mechanic is a time loop.
Responsibilities
- Design the 'skeleton' of the time loops:
Requirements
- Experience in non-linear narrative (visual novels, choice-based games, interactive fiction);
- Skill in visualization (Miro or similar tools).
Conditions
- Remote work, flexible schedule;
- Written communication + calls for synchronization;
- Project-based work with a specific outcome.