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Experienced UI/UX Designer with over 5 years in GameDev and Gamification, focusing on player behavior, retention, and monetization through UX.
FairyWorld is a gamified ecosystem (Telegram Mini App + AR quests) where I fully designed the UX, design system, and key scenarios.
- Designed UX/UI and product solutions from hypotheses to release.
- Built game economy, cycles, monetization, and retention for BUMP, a GameFi clicker with over 10.5M users.
- Managed full-cycle UI/UX for mobile games including onboarding and meta-progression.
- Developed UI/UX for game interfaces and NFT marketplace in Thunder Lands, a Web3 game.
- Worked through metrics (DAU/MAU, ARPU, CR), hypotheses, and product approach.
- 5+ years of experience in UI/UX design.
- Strong focus on player behavior and monetization strategies.
- Experience in FinTech, banking, e-commerce, and crypto/Web3.