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Join a small indie team to develop an atmospheric survival-horror game inspired by Poppy Playtime and FNAF. This is a non-commercial project with profit-sharing opportunities.
We are a small indie team creating an atmospheric survival-horror game about an abandoned puppet theater. Inspired by Poppy Playtime and FNAF: a tense atmosphere, charismatic puppet antagonists, fear through narrative and environment.
- Develop game mechanics (stealth, puzzles, enemy interactions)
- Design horror pacing — balance tension and breaks
- Elaborate on the behavior and AI patterns of puppet antagonists
- Write and maintain GDD
- Collaborate with narrative designers and artists on lore
- Design levels with the team
- Test mechanics, gather feedback, iterate
- Understands the horror genre, mechanics of fear and tension
- Willing to work remotely and independently, without constant supervision
- Has at least a small portfolio/examples of ideas or implemented mechanics
- Familiar with Unity or Unreal Engine
- Can clearly articulate and document ideas
- Passionate about horror, puppets, creepypasta — this is more important than formal experience
- Participate in creating an atmospheric project from scratch, influence key decisions
- Friendly team of enthusiasts
- Experience and portfolio — if the project succeeds, it will be a notable case
- % of future profits
- Flexible schedule, work from anywhere
✓ Direct apply: you message the hiring person. No ATS.