DreamDock is looking for a Level Designer/Level Artist with at least 4 years of experience to design engaging game levels and locations using Unreal Engine 5.
DreamDock is looking for a Level Designer/Level Artist with at least 4 years of experience to design engaging game levels and locations using Unreal Engine 5.
Responsibilities
- Design game levels and individual locations considering the mechanics available in the project.
- Create level blockouts in Unreal Engine 5.
- Construct a clear and readable path for players.
- Create locations that are interesting to explore but remain compact and not overloaded.
- Plan alternative routes, points of interest, landmarks, and pacing.
- Collaborate with game designers, producers, and leads to test levels and refine them based on playtest results.
- Consider technical limitations, game metrics, and project mechanics.
Requirements
- Experience with Unreal Engine 5.
- Ability to create functional and readable blockouts.
- Understanding of navigation, space composition, and player attention management.
- Knowledge of tools and approaches that speed up the creation and editing of blockouts.
- Ability to design locations around existing game mechanics.
- Portfolio with examples of game levels or blockouts.
- Willingness to complete a small test task.