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Looking for a Lead Game Designer specializing in economy and balance for a mobile F2P open world project. Salary starting from $3000.
We are looking for a Lead Game Designer focused on economy and balance. Project: a mobile F2P open world in the spirit of GTA with transport, freedom of action, and multiplayer.
- Analyze the current economy, identify imbalances, and form a strategy for changes.
- Design sources and sinks of currency, prices, rewards, progression, and monetization points.
- Balance transport, activities, social, and multiplayer systems.
- Develop economy and balance for LiveOps events.
- Create models, tables, configs, and design documentation.
- Test hypotheses and evaluate the impact of changes on retention, conversion, ARPU, ARPPU, and LTV.
- At least 5 years in game design, including 3 years in economy and balance for mobile F2P.
- Experience in creating or significantly redesigning the economy of a live product.
- Understanding of the full cycle of balancing: from modeling to implementation and analysis of results.
- Proficient in Google Sheets / Excel: linked models, complex formulas, and scenario calculations.
- Experience with mobile and multiplayer games, good exposure to midcore, and understanding of GTA-like / sandbox specifics.
- Experience with open world, action, driving, designing LiveOps economy, and building balance teams or processes is a plus.
- Remote work, mandatory availability from 11:00 to 17:00 MSK.
- Equipment provided by the company, payment for AI tools and conferences, partial compensation for sports and professional training.
✓ Direct apply: you message the hiring person. No ATS.